The playtest for Pissed! Fish has been the most productive playtest of any of our games. We were able to actually implement a lot of the suggestions we received. With our past games we were always in a hurry to get the game released. There’s something about being that close and losing a bit of patience because of the curiosity of wanting to know how well the game is going to do. It’s a difficult decision determining when a game is “complete.” After all – development could easily never end. In the case of Pissed! Fish we fought off our initial impatience and it seems to be paying off. We’re very happy with polish we’ve been able to put into the game in just the past couple weeks – and hopefully it’ll pay off when it does get released!
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